2026-06-01 · Armin
Headless engine + separate UI process
Plan for separate executables for SM (Core + UI)
Studio Jan Henrik Hansen
Interactive experiments you can click around in, and written work you can read. Newest first.
May
2026-05-21 · Armin
The technical companion to Scene Loading and Smooth Transitions — where the doubling lives in the C# class tree, what we'd build in what order, and the open questions we'll need to answer before shipping.
2026-05-21 · Armin
Why loading a new scene shouldn't feel like a hard cut — and what it would take to make every parameter type fade gracefully from one state to the next.
2026-05-15 · Armin
Plan on how we handle file management in SM
2026-05-14 · Armin
A short non-technical tour of the Prototypes site — what it is, how to add things to it, and why it's set up this way.
2026-05-13 · Armin
Why SpaceMusic's hybrid UI/3D architecture is a deliberate trade-off, what weeks of optimization have taught us, and the client-server direction we're moving toward.