2026-10-06 · Armin
LED Frame Hanging System
Hanging frames from the ceiling using picture rails like those used in galleries
Studio Jan Henrik Hansen
Interactive experiments you can click around in, and written work you can read. Newest first.
October
August
2026-08-31 · Armin
2026-08-31 · Armin
The OI-Frame signal chain and update procedure
2026-08-28 · Armin
520 controls, eight pages, four levels of hierarchy — and one thumb. This is the shape we landed on, and the rules that got us there.
2026-08-27 · Armin
A research on using RGB LED strips for realtime control
2026-08-19 · Armin
How we could build a lighting system to test automations and realtime control in our Studio.
2026-08-17 · Armin
2026-08-11 · Armin
Every way music can reach the frame, what each one costs, and the one thing we should decide before building any of it.
2026-08-07 · Armin
A catalogue of the objects we have actually produced — deliberately small, deliberately curated, and assembled almost entirely from infrastructure we already run.
July
2026-07-29 · Armin
The Factory already hands work to machines we own. Teaching it that those machines are not interchangeable is a much smaller change than it sounds — and the first new tool has now been proved on real files.
2026-07-23 · Armin
2026-07-23 · Armin
2026-07-20 · Armin
2026-07-16 · Armin
2026-07-15 · Armin
June
2026-06-26 · Armin
Building a home for our DNA data with diagramming.
2026-06-26 · Armin
How SpaceMusic runs today: one Host process launches the engine, serves the web UI, and translates between them.
2026-06-25 · Armin
How browsing, picking, and flipping will work once the operator's disk stops being a library
2026-06-12 · Armin
Today SpaceMusic launches as one program, with nothing in front of it. Plan 042 puts a launcher first — it signs you in, lets you pick an interface, then starts the core and that interface together.
2026-06-09 · Armin
SpaceMusic's only UI is served by a local executable, talks to whoever serves it, and treats the internet as the afterthought..
2026-06-05 · Armin
Three ways to render SpaceMusic's controls in a browser. We built and measured all three.
2026-06-03 · Armin
Three ways to build the user interface for a headless SpaceMusic — and the case for the one we think is right.